Concept Art · Game Studios · 2023

Nerve Cathedral

World-building spreads for a game about worshipping machines.

Overview

Hollow Lantern Games needed their machine-cult world to feel ancient on arrival. Nerve Cathedral is fourteen sequential spreads — part art book, part playable lore — showing pilgrims wiring themselves into a gothic server-temple, one station of the cross at a time.

Silver ink on black cotton paper throughout, with gothic-arch compositions borrowed from cathedral floor plans. The studio used the spreads directly as environment briefs, and two made it into the final game as loading-screen murals.

What the project held

  • Fourteen sequential world-building spreads
  • Silver-on-black gothic compositions for environment briefs
  • Pilgrim character studies and machine relic designs
  • Two spreads adapted as in-game murals

From the drawing board

“

Lore nobody reads is decoration. Lore you walk through is scripture.

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